#include "Game/AI/Action/actionApplyMoveImpulse.h" namespace uking::action { ApplyMoveImpulse::ApplyMoveImpulse(const InitArg& arg) : ksys::act::ai::Action(arg) {} ApplyMoveImpulse::~ApplyMoveImpulse() = default; bool ApplyMoveImpulse::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ApplyMoveImpulse::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ApplyMoveImpulse::leave_() { ksys::act::ai::Action::leave_(); } void ApplyMoveImpulse::loadParams_() { getStaticParam(&mFellImpRate_s, "FellImpRate"); getStaticParam(&mFellRotRate_s, "FellRotRate"); } void ApplyMoveImpulse::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action