#include "Game/AI/Action/actionArmorBindAction.h" namespace uking::action { ArmorBindAction::ArmorBindAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} ArmorBindAction::~ArmorBindAction() = default; bool ArmorBindAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ArmorBindAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ArmorBindAction::leave_() { ksys::act::ai::Action::leave_(); } void ArmorBindAction::loadParams_() {} void ArmorBindAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action