#include "Game/AI/Action/actionBalloon.h" namespace uking::action { Balloon::Balloon(const InitArg& arg) : BalloonBase(arg) {} Balloon::~Balloon() = default; bool Balloon::init_(sead::Heap* heap) { return BalloonBase::init_(heap); } void Balloon::enter_(ksys::act::ai::InlineParamPack* params) { BalloonBase::enter_(params); } void Balloon::leave_() { BalloonBase::leave_(); } void Balloon::loadParams_() { BalloonBase::loadParams_(); getStaticParam(&mLength_s, "Length"); getStaticParam(&mRopeActorName_s, "RopeActorName"); getMapUnitParam(&mRopeHungActOffset_m, "RopeHungActOffset"); } void Balloon::calc_() { BalloonBase::calc_(); } } // namespace uking::action