#include "Game/AI/Action/actionCatch.h" namespace uking::action { Catch::Catch(const InitArg& arg) : ActionEx(arg) {} Catch::~Catch() = default; void Catch::enter_(ksys::act::ai::InlineParamPack* params) { ActionEx::enter_(params); } void Catch::leave_() { ActionEx::leave_(); } void Catch::loadParams_() { getStaticParam(&mWeaponIdx_s, "WeaponIdx"); getDynamicParam(&mTargetWeapon_d, "TargetWeapon"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mASName_s, "ASName"); } void Catch::calc_() { ActionEx::calc_(); } } // namespace uking::action