#include "Game/AI/Action/actionDefEscapeFreeMoveAction.h" namespace uking::action { DefEscapeFreeMoveAction::DefEscapeFreeMoveAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} DefEscapeFreeMoveAction::~DefEscapeFreeMoveAction() = default; bool DefEscapeFreeMoveAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DefEscapeFreeMoveAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void DefEscapeFreeMoveAction::leave_() { ksys::act::ai::Action::leave_(); } void DefEscapeFreeMoveAction::loadParams_() { getStaticParam(&mRunAwaySpeed_s, "RunAwaySpeed"); getStaticParam(&mRunAwayAngleSpeed_s, "RunAwayAngleSpeed"); getStaticParam(&mRunAwayDistanceMax_s, "RunAwayDistanceMax"); getStaticParam(&mRunAwayDistanceMin_s, "RunAwayDistanceMin"); getStaticParam(&mRunAwayHeightOffset_s, "RunAwayHeightOffset"); getStaticParam(&mAllowRandAngleVertical_s, "AllowRandAngleVertical"); getStaticParam(&mAllowRandAngleHorizontal_s, "AllowRandAngleHorizontal"); getStaticParam(&mInWater_s, "InWater"); getStaticParam(&mIsSnake_s, "IsSnake"); getStaticParam(&mASKeyName_s, "ASKeyName"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void DefEscapeFreeMoveAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action