#include "Game/AI/Action/actionDeleteAllIceBlockForDemo.h" namespace uking::action { DeleteAllIceBlockForDemo::DeleteAllIceBlockForDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} DeleteAllIceBlockForDemo::~DeleteAllIceBlockForDemo() = default; bool DeleteAllIceBlockForDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DeleteAllIceBlockForDemo::loadParams_() {} } // namespace uking::action