#include "Game/AI/Action/actionDemoForceSetPlayerSavePosAngle.h" namespace uking::action { DemoForceSetPlayerSavePosAngle::DemoForceSetPlayerSavePosAngle(const InitArg& arg) : ksys::act::ai::Action(arg) {} DemoForceSetPlayerSavePosAngle::~DemoForceSetPlayerSavePosAngle() = default; bool DemoForceSetPlayerSavePosAngle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void DemoForceSetPlayerSavePosAngle::loadParams_() { getDynamicParam(&mUniqueName_d, "UniqueName"); getDynamicParam(&mAnchorName_d, "AnchorName"); } } // namespace uking::action