#include "Game/AI/Action/actionDemoNoAnimDrivenTurn.h" namespace uking::action { DemoNoAnimDrivenTurn::DemoNoAnimDrivenTurn(const InitArg& arg) : ForkTurn(arg) {} DemoNoAnimDrivenTurn::~DemoNoAnimDrivenTurn() = default; bool DemoNoAnimDrivenTurn::init_(sead::Heap* heap) { return ForkTurn::init_(heap); } void DemoNoAnimDrivenTurn::enter_(ksys::act::ai::InlineParamPack* params) { ForkTurn::enter_(params); } void DemoNoAnimDrivenTurn::leave_() { ForkTurn::leave_(); } void DemoNoAnimDrivenTurn::loadParams_() { ForkTurn::loadParams_(); getDynamicParam(&mObjectId_d, "ObjectId"); getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mUniqueName_d, "UniqueName"); } void DemoNoAnimDrivenTurn::calc_() { ForkTurn::calc_(); } } // namespace uking::action