#include "Game/AI/Action/actionDummyDropTable.h" namespace uking::action { DummyDropTable::DummyDropTable(const InitArg& arg) : DummyAction(arg) {} DummyDropTable::~DummyDropTable() = default; bool DummyDropTable::init_(sead::Heap* heap) { return DummyAction::init_(heap); } void DummyDropTable::enter_(ksys::act::ai::InlineParamPack* params) { DummyAction::enter_(params); } void DummyDropTable::leave_() { DummyAction::leave_(); } void DummyDropTable::loadParams_() { DummyAction::loadParams_(); getMapUnitParam(&mDropTable_m, "DropTable"); } void DummyDropTable::calc_() { DummyAction::calc_(); } } // namespace uking::action