#include "Game/AI/Action/actionDungeonRotateAccel.h" namespace uking::action { DungeonRotateAccel::DungeonRotateAccel(const InitArg& arg) : DungeonRotateBase(arg) {} DungeonRotateAccel::~DungeonRotateAccel() = default; bool DungeonRotateAccel::init_(sead::Heap* heap) { return DungeonRotateBase::init_(heap); } void DungeonRotateAccel::enter_(ksys::act::ai::InlineParamPack* params) { DungeonRotateBase::enter_(params); } void DungeonRotateAccel::leave_() { DungeonRotateBase::leave_(); } void DungeonRotateAccel::loadParams_() { DungeonRotateBase::loadParams_(); getStaticParam(&mIsSlowDown_s, "IsSlowDown"); getDynamicParam(&mDynCurrentAngVel_d, "DynCurrentAngVel"); getDynamicParam(&mDynAngAccel_d, "DynAngAccel"); } void DungeonRotateAccel::calc_() { DungeonRotateBase::calc_(); } } // namespace uking::action