#include "Game/AI/Action/actionDungeonRotateApp.h" namespace uking::action { DungeonRotateApp::DungeonRotateApp(const InitArg& arg) : DungeonRotateBase(arg) {} DungeonRotateApp::~DungeonRotateApp() = default; bool DungeonRotateApp::init_(sead::Heap* heap) { return DungeonRotateBase::init_(heap); } void DungeonRotateApp::enter_(ksys::act::ai::InlineParamPack* params) { DungeonRotateBase::enter_(params); } void DungeonRotateApp::leave_() { DungeonRotateBase::leave_(); } void DungeonRotateApp::loadParams_() { DungeonRotateBase::loadParams_(); getStaticParam(&mRotDirType_s, "RotDirType"); getDynamicParam(&mDynTargetAng_d, "DynTargetAng"); } void DungeonRotateApp::calc_() { DungeonRotateBase::calc_(); } } // namespace uking::action