#include "Game/AI/Action/actionEventAppearRupeeAction.h" namespace uking::action { EventAppearRupeeAction::EventAppearRupeeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} void EventAppearRupeeAction::loadParams_() { getDynamicParam(&mIsVisible_d, "IsVisible"); } } // namespace uking::action