#include "Game/AI/Action/actionEventCancelSleepTargetActor.h" namespace uking::action { EventCancelSleepTargetActor::EventCancelSleepTargetActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventCancelSleepTargetActor::~EventCancelSleepTargetActor() = default; bool EventCancelSleepTargetActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventCancelSleepTargetActor::loadParams_() { getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mInstanceName_d, "InstanceName"); } } // namespace uking::action