#include "Game/AI/Action/actionEventFade.h" namespace uking::action { EventFade::EventFade(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventFade::~EventFade() = default; bool EventFade::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventFade::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventFade::leave_() { ksys::act::ai::Action::leave_(); } void EventFade::loadParams_() { getDynamicParam(&mFrame_d, "Frame"); getDynamicParam(&mColor_d, "Color"); getDynamicParam(&mDispMode_d, "DispMode"); } void EventFade::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action