#include "Game/AI/Action/actionEventLoopEndAction.h" namespace uking::action { EventLoopEndAction::EventLoopEndAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventLoopEndAction::~EventLoopEndAction() = default; bool EventLoopEndAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventLoopEndAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventLoopEndAction::leave_() { ksys::act::ai::Action::leave_(); } void EventLoopEndAction::loadParams_() {} void EventLoopEndAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action