#include "Game/AI/Action/actionEventMiniGameStart.h" namespace uking::action { EventMiniGameStart::EventMiniGameStart(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventMiniGameStart::~EventMiniGameStart() = default; bool EventMiniGameStart::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventMiniGameStart::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void EventMiniGameStart::leave_() { ksys::act::ai::Action::leave_(); } void EventMiniGameStart::loadParams_() { getDynamicParam(&mTextType_d, "TextType"); } void EventMiniGameStart::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action