#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class EventMiniGameTimerWrite : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(EventMiniGameTimerWrite, ksys::act::ai::Action) public: explicit EventMiniGameTimerWrite(const InitArg& arg); ~EventMiniGameTimerWrite() override; bool init_(sead::Heap* heap) override; void loadParams_() override; protected: // dynamic_param at offset 0x20 sead::SafeString mGameDataIntNameMintues_d{}; // dynamic_param at offset 0x30 sead::SafeString mGameDataIntNameSeconds_d{}; // dynamic_param at offset 0x40 sead::SafeString mGameDataIntNameMiliseconds_d{}; }; } // namespace uking::action