#include "Game/AI/Action/actionEventSetAttentionForbidSale.h" namespace uking::action { EventSetAttentionForbidSale::EventSetAttentionForbidSale(const InitArg& arg) : ksys::act::ai::Action(arg) {} EventSetAttentionForbidSale::~EventSetAttentionForbidSale() = default; bool EventSetAttentionForbidSale::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void EventSetAttentionForbidSale::loadParams_() {} } // namespace uking::action