#include "Game/AI/Action/actionExpandChemicalField.h" namespace uking::action { ExpandChemicalField::ExpandChemicalField(const InitArg& arg) : ksys::act::ai::Action(arg) {} ExpandChemicalField::~ExpandChemicalField() = default; bool ExpandChemicalField::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ExpandChemicalField::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ExpandChemicalField::leave_() { ksys::act::ai::Action::leave_(); } void ExpandChemicalField::loadParams_() { getMapUnitParam(&mAttackPower_m, "AttackPower"); getMapUnitParam(&mAttackAttr_m, "AttackAttr"); getMapUnitParam(&mAttackType_m, "AttackType"); getMapUnitParam(&mCutGrassType_m, "CutGrassType"); getMapUnitParam(&mAttackTarget_m, "AttackTarget"); getMapUnitParam(&mAttackDirType_m, "AttackDirType"); getMapUnitParam(&mScaleTime_m, "ScaleTime"); getMapUnitParam(&mIsReuseActor_m, "IsReuseActor"); getMapUnitParam(&mIsUseAtCollision_m, "IsUseAtCollision"); getMapUnitParam(&mXLinkKey_m, "XLinkKey"); } void ExpandChemicalField::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action