#include "Game/AI/Action/actionExplode.h" namespace uking::action { Explode::Explode(const InitArg& arg) : ksys::act::ai::Action(arg) {} Explode::~Explode() = default; bool Explode::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void Explode::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Explode::leave_() { ksys::act::ai::Action::leave_(); } void Explode::loadParams_() { getStaticParam(&mSizeUpTime_s, "SizeUpTime"); getStaticParam(&mExplodeTime_s, "ExplodeTime"); getStaticParam(&mAttackIntensity_s, "AttackIntensity"); getStaticParam(&mUseDefaultEffect_s, "UseDefaultEffect"); getStaticParam(&mIsDelete_s, "IsDelete"); getStaticParam(&mIsDamageGuarantee_s, "IsDamageGuarantee"); getStaticParam(&mIsVanish_s, "IsVanish"); } void Explode::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action