#include "Game/AI/Action/actionFirstRunelGrudgeDemo.h" namespace uking::action { FirstRunelGrudgeDemo::FirstRunelGrudgeDemo(const InitArg& arg) : DragonPlayASForDemo(arg) {} FirstRunelGrudgeDemo::~FirstRunelGrudgeDemo() = default; bool FirstRunelGrudgeDemo::init_(sead::Heap* heap) { return DragonPlayASForDemo::init_(heap); } void FirstRunelGrudgeDemo::enter_(ksys::act::ai::InlineParamPack* params) { DragonPlayASForDemo::enter_(params); } void FirstRunelGrudgeDemo::leave_() { DragonPlayASForDemo::leave_(); } void FirstRunelGrudgeDemo::loadParams_() { DragonPlayASForDemo::loadParams_(); } void FirstRunelGrudgeDemo::calc_() { DragonPlayASForDemo::calc_(); } } // namespace uking::action