#include "Game/AI/Action/actionFixedMagneSliderBlock.h" namespace uking::action { FixedMagneSliderBlock::FixedMagneSliderBlock(const InitArg& arg) : FixedMagneStick(arg) {} FixedMagneSliderBlock::~FixedMagneSliderBlock() = default; bool FixedMagneSliderBlock::init_(sead::Heap* heap) { return FixedMagneStick::init_(heap); } void FixedMagneSliderBlock::enter_(ksys::act::ai::InlineParamPack* params) { FixedMagneStick::enter_(params); } void FixedMagneSliderBlock::leave_() { FixedMagneStick::leave_(); } void FixedMagneSliderBlock::loadParams_() { FixedMagneStick::loadParams_(); } void FixedMagneSliderBlock::calc_() { FixedMagneStick::calc_(); } } // namespace uking::action