#include "Game/AI/Action/actionFlint.h" namespace uking::action { Flint::Flint(const InitArg& arg) : ksys::act::ai::Action(arg) {} Flint::~Flint() = default; bool Flint::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void Flint::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void Flint::leave_() { ksys::act::ai::Action::leave_(); } void Flint::loadParams_() { getStaticParam(&mRadius_s, "Radius"); getStaticParam(&mLife_s, "Life"); getStaticParam(&mSetDelete_s, "SetDelete"); } void Flint::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action