#include "Game/AI/Action/actionFootStepCalcOn.h" namespace uking::action { FootStepCalcOn::FootStepCalcOn(const InitArg& arg) : ksys::act::ai::Action(arg) {} FootStepCalcOn::~FootStepCalcOn() = default; bool FootStepCalcOn::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void FootStepCalcOn::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void FootStepCalcOn::leave_() { ksys::act::ai::Action::leave_(); } void FootStepCalcOn::loadParams_() { getDynamicParam(&mActor_d, "Actor"); getDynamicParam(&mInstanceName_d, "InstanceName"); } void FootStepCalcOn::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action