#include "Game/AI/Action/actionForceChangeAction.h" namespace uking::action { ForceChangeAction::ForceChangeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForceChangeAction::~ForceChangeAction() = default; void ForceChangeAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForceChangeAction::leave_() { ksys::act::ai::Action::leave_(); } void ForceChangeAction::loadParams_() { getStaticParam(&mTree_s, "Tree"); } void ForceChangeAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action