#include "Game/AI/Action/actionForkAlwaysHoverTurn.h" namespace uking::action { ForkAlwaysHoverTurn::ForkAlwaysHoverTurn(const InitArg& arg) : ForkAlwaysTurn(arg) {} ForkAlwaysHoverTurn::~ForkAlwaysHoverTurn() = default; bool ForkAlwaysHoverTurn::init_(sead::Heap* heap) { return ForkAlwaysTurn::init_(heap); } void ForkAlwaysHoverTurn::enter_(ksys::act::ai::InlineParamPack* params) { ForkAlwaysTurn::enter_(params); } void ForkAlwaysHoverTurn::leave_() { ForkAlwaysTurn::leave_(); } void ForkAlwaysHoverTurn::loadParams_() { ForkAlwaysTurn::loadParams_(); } void ForkAlwaysHoverTurn::calc_() { ForkAlwaysTurn::calc_(); } } // namespace uking::action