#include "Game/AI/Action/actionForkAnimDriveMove.h" namespace uking::action { ForkAnimDriveMove::ForkAnimDriveMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkAnimDriveMove::~ForkAnimDriveMove() = default; bool ForkAnimDriveMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkAnimDriveMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkAnimDriveMove::leave_() { ksys::act::ai::Action::leave_(); } void ForkAnimDriveMove::loadParams_() { getStaticParam(&mTargetBone_s, "TargetBone"); } void ForkAnimDriveMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action