#include "Game/AI/Action/actionForkDrownTimer.h" namespace uking::action { ForkDrownTimer::ForkDrownTimer(const InitArg& arg) : ksys::act::ai::Action(arg) {} ForkDrownTimer::~ForkDrownTimer() = default; bool ForkDrownTimer::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void ForkDrownTimer::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ForkDrownTimer::leave_() { ksys::act::ai::Action::leave_(); } void ForkDrownTimer::loadParams_() { getStaticParam(&mTime_s, "Time"); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); } void ForkDrownTimer::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action