#include "Game/AI/Action/actionForkDynActorNoTargetSelf.h" namespace uking::action { ForkDynActorNoTargetSelf::ForkDynActorNoTargetSelf(const InitArg& arg) : ForkDynActorNoTargetSelfBase(arg) {} ForkDynActorNoTargetSelf::~ForkDynActorNoTargetSelf() = default; bool ForkDynActorNoTargetSelf::init_(sead::Heap* heap) { return ForkDynActorNoTargetSelfBase::init_(heap); } void ForkDynActorNoTargetSelf::enter_(ksys::act::ai::InlineParamPack* params) { ForkDynActorNoTargetSelfBase::enter_(params); } void ForkDynActorNoTargetSelf::leave_() { ForkDynActorNoTargetSelfBase::leave_(); } void ForkDynActorNoTargetSelf::loadParams_() { ForkDynActorNoTargetSelfBase::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void ForkDynActorNoTargetSelf::calc_() { ForkDynActorNoTargetSelfBase::calc_(); } } // namespace uking::action