#include "Game/AI/Action/actionForkForceGetUp.h" namespace uking::action { ForkForceGetUp::ForkForceGetUp(const InitArg& arg) : ForkAlwaysForceGetUp(arg) {} ForkForceGetUp::~ForkForceGetUp() = default; bool ForkForceGetUp::init_(sead::Heap* heap) { return ForkAlwaysForceGetUp::init_(heap); } void ForkForceGetUp::enter_(ksys::act::ai::InlineParamPack* params) { ForkAlwaysForceGetUp::enter_(params); } void ForkForceGetUp::leave_() { ForkAlwaysForceGetUp::leave_(); } void ForkForceGetUp::loadParams_() { ForkAlwaysForceGetUp::loadParams_(); } void ForkForceGetUp::calc_() { ForkAlwaysForceGetUp::calc_(); } } // namespace uking::action