#include "Game/AI/Action/actionForkSetJustAvoidFromBone.h" namespace uking::action { ForkSetJustAvoidFromBone::ForkSetJustAvoidFromBone(const InitArg& arg) : ForkSetJustAvoid(arg) {} ForkSetJustAvoidFromBone::~ForkSetJustAvoidFromBone() = default; bool ForkSetJustAvoidFromBone::init_(sead::Heap* heap) { return ForkSetJustAvoid::init_(heap); } void ForkSetJustAvoidFromBone::enter_(ksys::act::ai::InlineParamPack* params) { ForkSetJustAvoid::enter_(params); } void ForkSetJustAvoidFromBone::leave_() { ForkSetJustAvoid::leave_(); } void ForkSetJustAvoidFromBone::loadParams_() { ForkSetJustAvoid::loadParams_(); getStaticParam(&mTransBaseBoneName_s, "TransBaseBoneName"); getStaticParam(&mRotBaseBoneName_s, "RotBaseBoneName"); getStaticParam(&mBaseDir_s, "BaseDir"); } void ForkSetJustAvoidFromBone::calc_() { ForkSetJustAvoid::calc_(); } } // namespace uking::action