#include "Game/AI/Action/actionFromCDungeonToMainField.h" namespace uking::action { FromCDungeonToMainField::FromCDungeonToMainField(const InitArg& arg) : ChangeSceneBase(arg) {} FromCDungeonToMainField::~FromCDungeonToMainField() = default; bool FromCDungeonToMainField::init_(sead::Heap* heap) { return ChangeSceneBase::init_(heap); } void FromCDungeonToMainField::enter_(ksys::act::ai::InlineParamPack* params) { ChangeSceneBase::enter_(params); } void FromCDungeonToMainField::leave_() { ChangeSceneBase::leave_(); } void FromCDungeonToMainField::loadParams_() { ChangeSceneBase::loadParams_(); } void FromCDungeonToMainField::calc_() { ChangeSceneBase::calc_(); } } // namespace uking::action