#include "Game/AI/Action/actionGetCapturedActor.h" namespace uking::action { GetCapturedActor::GetCapturedActor(const InitArg& arg) : GetItem(arg) {} GetCapturedActor::~GetCapturedActor() = default; bool GetCapturedActor::init_(sead::Heap* heap) { return GetItem::init_(heap); } void GetCapturedActor::enter_(ksys::act::ai::InlineParamPack* params) { GetItem::enter_(params); } void GetCapturedActor::leave_() { GetItem::leave_(); } void GetCapturedActor::loadParams_() { GetItem::loadParams_(); } void GetCapturedActor::calc_() { GetItem::calc_(); } } // namespace uking::action