#include "Game/AI/Action/actionGetUpMoveAnmDriven.h" namespace uking::action { GetUpMoveAnmDriven::GetUpMoveAnmDriven(const InitArg& arg) : GetUp(arg) {} GetUpMoveAnmDriven::~GetUpMoveAnmDriven() = default; bool GetUpMoveAnmDriven::init_(sead::Heap* heap) { return GetUp::init_(heap); } void GetUpMoveAnmDriven::enter_(ksys::act::ai::InlineParamPack* params) { GetUp::enter_(params); } void GetUpMoveAnmDriven::leave_() { GetUp::leave_(); } void GetUpMoveAnmDriven::loadParams_() { GetUp::loadParams_(); getStaticParam(&mTargetBoneName_s, "TargetBoneName"); } void GetUpMoveAnmDriven::calc_() { GetUp::calc_(); } } // namespace uking::action