#include "Game/AI/Action/actionHopFlyByTriggers.h" namespace uking::action { HopFlyByTriggers::HopFlyByTriggers(const InitArg& arg) : ksys::act::ai::Action(arg) {} HopFlyByTriggers::~HopFlyByTriggers() = default; bool HopFlyByTriggers::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void HopFlyByTriggers::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void HopFlyByTriggers::leave_() { ksys::act::ai::Action::leave_(); } void HopFlyByTriggers::loadParams_() { getStaticParam(&mXZSpeedMax_s, "XZSpeedMax"); getStaticParam(&mHopAccRatio_s, "HopAccRatio"); getStaticParam(&mASName_s, "ASName"); } void HopFlyByTriggers::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action