#include "Game/AI/Action/actionHorseRideChaseCommand.h" namespace uking::action { HorseRideChaseCommand::HorseRideChaseCommand(const InitArg& arg) : HorseRideMoveCommand(arg) {} HorseRideChaseCommand::~HorseRideChaseCommand() = default; bool HorseRideChaseCommand::init_(sead::Heap* heap) { return HorseRideMoveCommand::init_(heap); } void HorseRideChaseCommand::enter_(ksys::act::ai::InlineParamPack* params) { HorseRideMoveCommand::enter_(params); } void HorseRideChaseCommand::leave_() { HorseRideMoveCommand::leave_(); } void HorseRideChaseCommand::loadParams_() { HorseRideMoveCommand::loadParams_(); getStaticParam(&mChaseKeepDist_s, "ChaseKeepDist"); } void HorseRideChaseCommand::calc_() { HorseRideMoveCommand::calc_(); } } // namespace uking::action