#include "Game/AI/Action/actionHorseSwimToTargetActor.h" namespace uking::action { HorseSwimToTargetActor::HorseSwimToTargetActor(const InitArg& arg) : HorseSwim(arg) {} HorseSwimToTargetActor::~HorseSwimToTargetActor() = default; bool HorseSwimToTargetActor::init_(sead::Heap* heap) { return HorseSwim::init_(heap); } void HorseSwimToTargetActor::enter_(ksys::act::ai::InlineParamPack* params) { HorseSwim::enter_(params); } void HorseSwimToTargetActor::leave_() { HorseSwim::leave_(); } void HorseSwimToTargetActor::loadParams_() { HorseSwim::loadParams_(); getDynamicParam(&mTargetActor_d, "TargetActor"); } void HorseSwimToTargetActor::calc_() { HorseSwim::calc_(); } } // namespace uking::action