#include "Game/AI/Action/actionHorseWaitAndLookAtNPC.h" namespace uking::action { HorseWaitAndLookAtNPC::HorseWaitAndLookAtNPC(const InitArg& arg) : HorseWaitAction(arg) {} HorseWaitAndLookAtNPC::~HorseWaitAndLookAtNPC() = default; bool HorseWaitAndLookAtNPC::init_(sead::Heap* heap) { return HorseWaitAction::init_(heap); } void HorseWaitAndLookAtNPC::enter_(ksys::act::ai::InlineParamPack* params) { HorseWaitAction::enter_(params); } void HorseWaitAndLookAtNPC::leave_() { HorseWaitAction::leave_(); } void HorseWaitAndLookAtNPC::loadParams_() { HorseWaitAction::loadParams_(); } void HorseWaitAndLookAtNPC::calc_() { HorseWaitAction::calc_(); } } // namespace uking::action