#include "Game/AI/Action/actionIdleAction.h" namespace uking::action { IdleAction::IdleAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} IdleAction::~IdleAction() = default; bool IdleAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IdleAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IdleAction::leave_() { ksys::act::ai::Action::leave_(); } void IdleAction::loadParams_() { getDynamicParam(&mDisablePhysics_d, "DisablePhysics"); } void IdleAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action