#include "Game/AI/Action/actionIncreaseNumHeroSeal.h" namespace uking::action { IncreaseNumHeroSeal::IncreaseNumHeroSeal(const InitArg& arg) : ksys::act::ai::Action(arg) {} IncreaseNumHeroSeal::~IncreaseNumHeroSeal() = default; bool IncreaseNumHeroSeal::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void IncreaseNumHeroSeal::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void IncreaseNumHeroSeal::leave_() { ksys::act::ai::Action::leave_(); } void IncreaseNumHeroSeal::loadParams_() { getDynamicParam(&mRelicPattern_d, "RelicPattern"); getDynamicParam(&mValue_d, "Value"); } void IncreaseNumHeroSeal::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action