#include "Game/AI/Action/actionJumpTackle.h" namespace uking::action { JumpTackle::JumpTackle(const InitArg& arg) : ksys::act::ai::Action(arg) {} JumpTackle::~JumpTackle() = default; bool JumpTackle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void JumpTackle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void JumpTackle::leave_() { ksys::act::ai::Action::leave_(); } void JumpTackle::loadParams_() { getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mMinSpeed_s, "MinSpeed"); getStaticParam(&mJumpHeight_s, "JumpHeight"); getStaticParam(&mJumpHeightMaxOffset_s, "JumpHeightMaxOffset"); getStaticParam(&mIsFinishedAtPreLandFrame_s, "IsFinishedAtPreLandFrame"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void JumpTackle::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action