#include "Game/AI/Action/actionLynelBreathMove.h" namespace uking::action { LynelBreathMove::LynelBreathMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} LynelBreathMove::~LynelBreathMove() = default; bool LynelBreathMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void LynelBreathMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void LynelBreathMove::leave_() { ksys::act::ai::Action::leave_(); } void LynelBreathMove::loadParams_() {} void LynelBreathMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action