#include "Game/AI/Action/actionLynelHighJumpAttack.h" namespace uking::action { LynelHighJumpAttack::LynelHighJumpAttack(const InitArg& arg) : JumpAttack(arg) {} LynelHighJumpAttack::~LynelHighJumpAttack() = default; bool LynelHighJumpAttack::init_(sead::Heap* heap) { return JumpAttack::init_(heap); } void LynelHighJumpAttack::enter_(ksys::act::ai::InlineParamPack* params) { JumpAttack::enter_(params); } void LynelHighJumpAttack::leave_() { JumpAttack::leave_(); } void LynelHighJumpAttack::loadParams_() { JumpAttack::loadParams_(); } void LynelHighJumpAttack::calc_() { JumpAttack::calc_(); } } // namespace uking::action