#include "Game/AI/Action/actionNPCSaleCollectedItem.h" namespace uking::action { NPCSaleCollectedItem::NPCSaleCollectedItem(const InitArg& arg) : ksys::act::ai::Action(arg) {} NPCSaleCollectedItem::~NPCSaleCollectedItem() = default; bool NPCSaleCollectedItem::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NPCSaleCollectedItem::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NPCSaleCollectedItem::leave_() { ksys::act::ai::Action::leave_(); } void NPCSaleCollectedItem::loadParams_() { getDynamicParam(&mTableName_d, "TableName"); } void NPCSaleCollectedItem::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action