#include "Game/AI/Action/actionNPCWaitDynAS.h" namespace uking::action { NPCWaitDynAS::NPCWaitDynAS(const InitArg& arg) : NPCWait(arg) {} NPCWaitDynAS::~NPCWaitDynAS() = default; void NPCWaitDynAS::enter_(ksys::act::ai::InlineParamPack* params) { NPCWait::enter_(params); } void NPCWaitDynAS::loadParams_() { NPCWait::loadParams_(); getDynamicParam(&mDynASName_d, "DynASName"); } } // namespace uking::action