#include "Game/AI/Action/actionNavMeshSwim.h" namespace uking::action { NavMeshSwim::NavMeshSwim(const InitArg& arg) : NavMeshAction(arg) {} NavMeshSwim::~NavMeshSwim() = default; bool NavMeshSwim::init_(sead::Heap* heap) { return NavMeshAction::init_(heap); } void NavMeshSwim::enter_(ksys::act::ai::InlineParamPack* params) { NavMeshAction::enter_(params); } void NavMeshSwim::leave_() { NavMeshAction::leave_(); } void NavMeshSwim::loadParams_() { NavMeshAction::loadParams_(); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mASName_s, "ASName"); } void NavMeshSwim::calc_() { NavMeshAction::calc_(); } } // namespace uking::action