#include "Game/AI/Action/actionNullASPlay.h" namespace uking::action { NullASPlay::NullASPlay(const InitArg& arg) : ksys::act::ai::Action(arg) {} NullASPlay::~NullASPlay() = default; bool NullASPlay::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void NullASPlay::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void NullASPlay::leave_() { ksys::act::ai::Action::leave_(); } void NullASPlay::loadParams_() { getStaticParam(&mTargetIdx_s, "TargetIdx"); getStaticParam(&mSeqBankIdx_s, "SeqBankIdx"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mASName_s, "ASName"); } void NullASPlay::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action