#include "Game/AI/Action/actionOpenDungeonSmallTitleSetLabel.h" namespace uking::action { OpenDungeonSmallTitleSetLabel::OpenDungeonSmallTitleSetLabel(const InitArg& arg) : ksys::act::ai::Action(arg) {} OpenDungeonSmallTitleSetLabel::~OpenDungeonSmallTitleSetLabel() = default; bool OpenDungeonSmallTitleSetLabel::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void OpenDungeonSmallTitleSetLabel::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void OpenDungeonSmallTitleSetLabel::leave_() { ksys::act::ai::Action::leave_(); } void OpenDungeonSmallTitleSetLabel::loadParams_() { getStaticParam(&mMstxt_s, "Mstxt"); getDynamicParam(&mSubMstxt_d, "SubMstxt"); getDynamicParam(&mLabelName_d, "LabelName"); } void OpenDungeonSmallTitleSetLabel::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action