#include "Game/AI/Action/actionPlayerAtnMove.h" namespace uking::action { PlayerAtnMove::PlayerAtnMove(const InitArg& arg) : PlayerAction(arg) {} void PlayerAtnMove::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerAtnMove::leave_() { PlayerAction::leave_(); } void PlayerAtnMove::loadParams_() {} void PlayerAtnMove::calc_() { PlayerAction::calc_(); } } // namespace uking::action