#include "Game/AI/Action/actionPlayerBackJump.h" namespace uking::action { PlayerBackJump::PlayerBackJump(const InitArg& arg) : PlayerAction(arg) {} void PlayerBackJump::enter_(ksys::act::ai::InlineParamPack* params) { PlayerAction::enter_(params); } void PlayerBackJump::leave_() { PlayerAction::leave_(); } void PlayerBackJump::loadParams_() { getStaticParam(&mBJSpeedF_s, "BJSpeedF"); getStaticParam(&mBJHeight_s, "BJHeight"); getStaticParam(&mNoDamageTime_s, "NoDamageTime"); getStaticParam(&mJustAvoidTime_s, "JustAvoidTime"); getStaticParam(&mForceSlowTime_s, "ForceSlowTime"); getStaticParam(&mMySlowStartFrame_s, "MySlowStartFrame"); getDynamicParam(&mEnableSwordInput_d, "EnableSwordInput"); } void PlayerBackJump::calc_() { PlayerAction::calc_(); } } // namespace uking::action